Large City: Kad Grilf-läjs

Kad Grilf-läjs

Kad Grilf-läjs
Example Gnoll architecture.
StateGoblin Tribes
ProvenceDediimu Region
RegionWöd Basklo Brushlands
Founded1478
Community LeaderLord Dhighohz
Area144 km2 (57 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation1786 m (5859 ft)
Average Yearly Precipitation273 cm/y (107 in/y)
Population34370
Population Density238 people per km2 (602 people per mi2)
Town AuraCharm
Naming
Native nameKad Grilf-läjs
Pronunciation/grilf/ /lɑjs/
Direct Translation[whole; entire] [enemy; villain; rival; rebel]
Translation[Not Yet Translated]

Kad Grilf-läjs (/grilf/ /lɑjs/ [whole; entire] [enemy; villain; rival; rebel]) is a subtropical Large City located in the Dediimu Region of the Goblin Tribes.

The name Kad Grilf-läjs is derived from the Goblin language, as Kad Grilf-läjs was founded by Èlke, who was culturaly Gnoll.

Climate

Kad Grilf-läjs has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a freezing 0°C (32°F). Kad Grilf-läjs receives an average of 273 cm/y (107 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Grilf-läjs covers an area of nearly 144 km2 (57 mi2), and an average elevation of 1786 m (5859 ft) above sea level.

Overview

Kad Grilf-läjs was founded durring the late 16th century in fall of the year 1478, by Èlke. The establishment of Kad Grilf-läjs was somewhat plagued by a lack of willing colonists, leading to Èlke electing to pay people to resettle in Kad Grilf-läjs.

Kad Grilf-läjs was built using the conventions of Gnoll durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Kad Grilf-läjs is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Kad Grilf-läjs is buildings have been located at convienant points along the cliff Kad Grilf-läjs was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the premissive flagstone streets flow where they are able to be made rather than folowing the most convienant paths. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Kad Grilf-läjs is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the city never healed.

Civic Infrastructure

Kad Grilf-läjs possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Grilf-läjs has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Grilf-läjs has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Grilf-läjs. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Grilf-läjs's parks.

Kad Grilf-läjs has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Grilf-läjs.

Kad Grilf-läjs has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Grilf-läjs has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Grilf-läjs has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Grilf-läjs has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Grilf-läjs has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Grilf-läjs has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Grilf-läjs has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Grilf-läjs's public wards, blessings, and other arcane systems.

Kad Grilf-läjs has an Administrative Academy which trains individuals in the administrative arts.

Kad Grilf-läjs possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Grilf-läjs's grid is powered by a direct leyline tap.

Kad Grilf-läjs possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kad Grilf-läjs has a first rate hospital which caters to anyone in need of long term medical care.

Kad Grilf-läjs has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kad Grilf-läjs has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Grilf-läjs's natural decorations nor waterways.

Kad Grilf-läjs has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Grilf-läjs has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Grilf-läjs has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Kad Grilf-läjs's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Kad Grilf-läjs most nights are accompanied by colorful ribbons of light in the sky.

The Lurker in Light near Kad Grilf-läjs are known to be a mutant strain of the creature.

Kad Grilf-läjs's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Chronomancy energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 73
  • Farmers: 98
  • Farm Laborer: 180
  • Hunters: 114
  • Milk Maids: 88
  • Ranchers: 44
  • Ranch Hands: 102
  • Shepherds: 79
    • Farmland: 140229 m2
    • Cattle and Similar Creatures: 8592
    • Poultry: 103110
    • Swine: 6874
    • Sheep: 343
    • Goats: 68
    • Horses, Mounts, and Beasts of Burden: 3437

Craftsmen

  • Arms and Toolmakers: 74
  • Blacksmiths: 74
  • Bookbinders: 44
  • Buckle-makers: 45
  • Cabinetmakers: 81
  • Candlemakers: 132
  • Carpenters: 105
  • Clothmakers: 95
  • Coach and Harness Makers: 35
  • Coopers: 92
  • Copper, Brass, Tin, Zinc, and Lead Workers: 47
  • Copyists: 32
  • Cutlers: 28
  • Fabricworkers: 79
  • Farrier: 185
  • Furriers: 22
  • Glassworkers: 114
  • Gunsmiths: 69
  • Harness-Makers: 32
  • Hatters: 72
  • Hosiery Workers: 24
  • Jewelers: 40
  • Leatherwrights: 90
  • Locksmiths: 33
  • Matchstick makers: 54
  • Musical Instrument Makers: 49
  • Painters, Structures and Fixtures: 44
  • Paper Workers: 47
  • Plasterers: 47
  • Pursemakers: 61
  • Roofers: 36
  • Ropemakers: 34
  • Rugmakers: 33
  • Saddlers: 70
  • Scabbardmakers: 72
  • Scalemakers: 36
  • Scientific, Surgical, and Optical Instrument Makers: 22
  • Sculptors, Structures and Fixtures: 33
  • Shoemakers: 33
  • Soap and Tallow Workers: 129
  • Tailors: 185
  • Tanners: 43
  • Upholsterers: 51
  • Watchmakers: 47
  • Weavers: 101
  • Whitesmiths: 27

Merchants

  • Adventuring Goods Retellers: 24
  • Arcana Sellers: 23
  • Beer-Sellers: 44
  • Booksellers: 52
  • Butchers: 81
  • Chandlers: 81
  • Chicken Butchers: 89
  • Entrepreneurs: 35
  • Fine Clothiers: 90
  • Fishmongers: 90
  • Florists: 20
  • Potion Sellers: 56
  • Resellers: 149
  • Spice Merchants: 47
  • Wine-sellers: 71
  • Wheelwright: 55
  • Woodsellers: 33

Service workers

  • Bakers: 214
  • Barbers: 146
  • Coachmen: 50
  • Cooks: 156
  • Doctors: 79
  • Gamekeepers: 55
  • Grooms: 31
  • Hairdressers: 132
  • Healers: 94
  • Housekeepers: 110
  • Housemaids: 180
  • House Stewards: 101
  • Inns: 33
  • Laundry maids: 64
  • Maidservants: 132
  • Nursery Maids: 66
  • Pastrycooks: 118
  • Restaurateur: 127
  • Tavern Keepers: 132

Specialized Laborer

  • Ashworkers: 48
  • Bleachers: 31
  • Chemical Workers: 19
  • Coal Heavers: 66
  • In-Town Couriers: 81
  • Long Haul Couriers: 78
  • Dockyard Workers: 74
  • Gas Workers: 16
  • Hay Merchants: 29
  • Leech Collectors: 89
  • Millers: 83
  • Miners: 78
  • Oilmen and Polishers: 57
  • Postmen: 79
  • Pure Finder: 46
  • Skinners: 107
  • Sugar Refiners: 19
  • Tosher: 53
  • Warehousemen: 143
  • Watercarriers: 73
  • Watermen, Bargemen, etc.: 104

Skilled Laborers

  • Accountants: 46
  • Alchemist: 50
  • Clerk: 71
  • Dentists: 35
  • Educators: 89
  • Engineers: 48
  • Gardeners: 34
  • Mages: 25
  • Plumbers: 37
  • Pharmacist: 42
  • Professors: 14
  • Scientists: 25
  • Wizards: 14

Civil Servants

  • Adventurers: 33
  • Bankers: 47
  • Civil Clerks: 74
  • Civic Iudex: 39
  • Consultants: 23
  • Exorcist: 70
  • Fixers: 41
  • Kami Clerk: 66
  • Landlords: 69
  • Lawyers: 40
  • Legend Keepers: 55
  • Militia Officers: 264
  • Monks, Monastic: 127
  • Monks, Civic: 98
  • Historian, Oral: 73
  • Historian, Textual: 41
  • Policemen, Sheriffs, etc.: 83
  • Priests: 171
  • Rangers: 45
  • Rat Catchers: 50
  • Scholars: 53
  • Spiritualist: 61
  • Slayers: 19
  • Storytellers: 120
  • Military Officers: 137

Cottage Industries

  • Brewers: 92
  • Comfort Services: 127
  • Enchanters: 39
  • Herbalists: 38
  • Jaminators: 114
  • Needleworkers: 104
  • Potters: 57
  • Preserve Makers: 114
  • Quilters: 48
  • Seamsters: 143
  • Spinners: 110
  • Tinker: 38
  • Weaver: 90

Artists

  • Actors: 36
  • Architects: 13
  • Bards: 49
  • Costumers: 20
  • Dancers: 40
  • Drafters: 22
  • Engravers: 27
  • Fine Furniture Carpenters: 16
  • Glaziers: 36
  • Inlayers: 33
  • Musicians: 95
  • Painters, Art: 17
  • Playwrights: 37
  • Sculptors, Art: 29
  • Wood Carvers: 104
  • Writers: 127

Produce Industries

  • Butter Churners: 122
  • Canners: 92
  • Cheesmakers: 118
  • Ice Merchants: 15
  • Millers: 70
  • Picklers: 61
  • Smokers: 44
  • Stockmakers: 37
  • Tobacconists: 51
  • Tallowmakers: 71

12961 of Kad Grilf-läjs's population work within a Foundational Occupation.

19004 of Kad Grilf-läjs's population do not work in a formal occupation, but do contribute to the local economy. 2405 (7%) are noncontributers.

Points of Interest

Kad Grilf-läjs is known for its unusual rock formations.

POI

History

The the a set of sabatons of Conjuration, an a set of sabatons imbued with potent amounts of Conjuration energies was created near Kad Grilf-läjs by in time immemorial, reportedly some time during the early 2nd century.

History